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 Roleplay Brainstorming

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Air Elder
Averi
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PostSubject: Roleplay Brainstorming   Mon Oct 29, 2012 1:27 pm

Here's an area for member roleplay input, we'd really love for this feature to be shaped by members, so don't be shy about expressing any critique, questions or suggestions :D

-- so far we have:

Forum Organization:
-Headquarters
--Practice Ring

-Player Trackers

-Storylines
--Canon Compliant
--Alternate Universe
--Original
--Crossovers

-Casual Games

Actual Process:
My thinking is to develop an "advanced roleplayer" test to help provide a good environment for both beginners and people who might want a more in-depth experience.

Those who pass the test would have access to the storylines and casual games but those who didn't would have access to just the casual.

I don't want this to.. hurt people's feelings though? Its important to me for a good atmosphere to be developed for this feature, I want it to be a quality experience.

Player Trackers would help people organize and present their roleplay relevant stuff, though I dunno.. maybe we could have community trackers eventually..

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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 1:52 pm

Player trackers are just thread trackers right? What would a community tracker entail?

I do like the idea of advanced and beginning because some people can get really turned off by roleplaying when it's not where "they're at" so to speak. I think if anything, it'll encourage people to try to improve?
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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:01 pm

Player trackers are thread trackers, yeah. A little more.. unf though, because it would include links to all their profiles and threads.

A community tracker might have stuff like achievements, their roleplayer tracker link/summary, contributions to pro-bending/element stuff? Its something I'm thinking of doing down the line.

Yeah, I hope it becomes an encouragement thing. I don't like the idea that it could develop into some sort of elitism..


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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:06 pm

Yeah, I think if there's maybe some sort of template or layout the community trackers could work well. Could show their "team" as a whole.

This is why every forum should have a dohtml tag, tbh xP
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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:21 pm

dohtml doesn't exist on forumotion, you can just use straight up HTML though

see?


It has to be turned on per-member though.. I don't think I can set it on default for everyone ;;

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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:22 pm

Yeah, I know that, OB...VIOUSLY, but it would be useful for those who HTML is more foreign.
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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:24 pm

Averi you can turn on HTML to everyone.

under messages and emails:
hit configuration and you can allow HTML in all messages.
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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:28 pm

Another question s'il vous plait... would there be roleplaying for the pro-bending stuff? I know that's in the future, but yeah.
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PostSubject: Re: Roleplay Brainstorming   Mon Oct 29, 2012 2:43 pm

Yamichan16 wrote:
Averi you can turn on HTML to everyone.

under messages and emails:
hit configuration and you can allow HTML in all messages.

Ohhh.. thats very useful :D I think people still have to turn it on though, in their preferences.. which is annoying? I dunno. I'm gonna look into it more..

Athena wrote:
Another question s'il vous plait... would there be roleplaying for the pro-bending stuff? I know that's in the future, but yeah.

I'd like to see some roleplaying.. I'm not sure how I'll run it yet. I'd like to see a lot of member opinions before making up my mind. Initially, though, I'd like to judge partly on writing quality and partly on.. creative bending?

I also want to run it a bit more like the initial concept and less like the show itself does it.





Remember how I told you, for an independent RP, about the Stadium badges for different locations? I'd like to incorporate that, too.
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